[META][RPG] Border to the Unknown - META THREAD
BORDER to the UNKNOWN
[lighthearted] [story focus] [light gameplay]
CHAPTERS
TBA
THREADS
TABLE OF CONTENTS
[World] - [Character creation] - [Start of discussion]
PLAYER CHARACTERS
Hageta Kami played by selffagellation
Yachiyo Karagenki played by giugiuba
Lizzie Lazuli played by The_Friendly_Smiler
An introduction to Lapine City
What draws someone to the big city? Some like it for social reasons. Most are here for proximity to their job, walking through the streets like no one else exists, and nothing matters but getting where they're going. There's also the minority, those who feel at home here.
A group believing that Lapine City has magical properties was reported by multiple victims, leading to an increase in what concerned citizens believe to be cult activity.
What if the same thing drew us all here? What if, in the heart of our city, a truth laid bare, and it called to us through every aspect of our lives? Your job opportunities, your friends, your favorite venues… they're all here for a reason.
Lapine City is, by far, the highest concentration of Magical Girls in this world. A rainy city that stretches itself far into the sky with its skyscrapers, leads people to every direction with its sprawling roads, and houses many in its countless apartment buildings.
Is such a large, loud place really where so many girls should be keeping such an important secret?
Stop, let me go… don't touch it! If you touch my █ █ █ █ I'll– Ky█ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █
Keep your secrets safe.
Character sheet
[NAME]
MAGICAL ELEMENT - [Short, catchy title]
FATAL FLAW - [Short, catchy title]
PURITY [20 - 30]
MORALE [10 - 30]
PHYSICAL PROWESS [1 - 5]
MAGICAL PROWESS [1 - 5]
[SOUL WEAPON] - [MAGIC TYPE]
[PHYSICAL DESCRIPTION & PERSONALITY]
[LIKES] [DISLIKES]
[SPECIAL BOND]
The starting stats are 20 Purity, 15 Morale and 2 of each Prowess. You get five points to spend however you'd like. You may also choose to start with less Morale if it'd better suit your character.
Purity can be thought of as a Magical Girl's physical health points.
For as long as purity remains in their heart, a Magical Girl can always come back from a fight.
Morale is a Magical Girl's mental strength.
Like Purity, it is a meter of sorts, though it represents how far a Magical Girl is from total mental turmoil.
Low Morale will affect rolls negatively, and high Morale will affect roles positively.
A Magical Girl may sacrifice a point of Morale to save another with a physical action.
Don't lose the fight in your soul.
Prowess signifies of your strength
The limit of 5 Prowess only goes for the 1st level.
Keep looking forward. You have a bright future ahead of you.
The Magic Types dictate what kind of magic you're capable of using. Although, anyone can do anything in a pinch, for a higher cost.
Destruction Magic
The ability to do away with anything in your path.
Add +2 to Magic Damage rolls.
Control Magic
You excel at dictating the pace of your enemies. Snarl them in a way of your choice.
Targeted enemy loses its next turn.
Protection Magic
Stop tragedy before it can even strike.
Protect allies from any damage. Protection lasts until the end of battle, or until broken. Its health is dictated by your Magical Prowess (mPd3). Cannot be cast on self.
Healing Magic
Bring back what's been lost. With magic, even the impossible is possible.
Recover an ally's Purity. Cannot be cast on self.
A Soul Weapon is the way in which a Magical Girl's soul has chosen to protect itself.
Try to choose something that suits their personality, even if it may be something they dislike using at first.
You may make your Soul Weapon not really a weapon at all, but rather something that affects your magic. In those cases, add +1 to Magic Prowess. It may also go up to +2 if under certain circumstances. Let's negotiate some interesting weapons, why don't we?
A Special Bond is a bond you share with one of your fellow party members.
It doesn't, and most times isn't, romantic in nature. It must, however, be mutual.
During the creation of your character, do not fill its spot. It can only be filled once every character's been made, that is, when the character creation deadline is over.
General rules
During a game, your character may be the crux of an interaction, leading others to wait. If this is the case and you fail to respond in roughly a week's time, I will be free to act as your character for an indeterminate amount of time, until you are back.
This does not mean removal from the game - removal will not happen! You will just enter "DM Autopilot."
For this reason, I won't mind shorter responses if you're short on time. Although I would appreciate it if players tried not just to be cordial, but also constructive.
If possible, please notify us somewhat if you'll be away for a long time, and how you'd like us to go forward without you (or whether you'd like us to not go forward at all.)
Please be respectful to all players, player characters and if possible, the game itself. As lighthearted as it may be, everyone here has feelings, GM included. I will be quick to remove anyone who stomps on others' feelings. I have no time for inflammatory behavior.
Game rules
Think of your Magical Element as the core of your character, described in as few words as possible. Like the Mane Six's elements, if you need a comparison. The vaguer the better (for you,) as in any roll relating to your Element, you may invoke it to gain Advantage. (2D20, take the highest.)
However, the GM and the world itself may invoke your Fatal Flaw for a disadvantage, or an advantage on your enemy's side.
Starting below 10, your Morale will start affecting your rolls negatively. For every two points of Morale below 10, add a -1 to all your rolls. This is known as the Morale Modifier.
At the start of combat, I'll roll two D20s against each other to see whether an enemy or ally gets to act first. There's no predetermined turn order besides that. You may act as you see fit, although when someone in specific is the target of an action, you should let them act first.
Your Armor is 12 + Physical Prowess + your Morale Modifier. This goes for enemies, too.
To hit, roll 1D20 + the relevant Prowess stat + your Morale Modifier.
Inhuman enemies are guaranteed to hit. They can feel the magic in you.
All types of Soul Weapon do 2D4 base damage. Formula is 2D4 + the relevant Prowess stat + your Morale Modifier. A ranged weapon gets -5 to hit from close quarters, and as expected, a Melee weapon cannot attack from range at all.
A Magical Girl gets five + Magic Prowess uses of her signature Magic Type per conflict.
alright, that should be all the rules. one last thing: starting now, all eligible players now have two weeks to submit character sheets!! and those who fail to do so within that time frame will be out of the game. so please read all the rules and then make your guy!! they dont gotta be a girl btw. but girls are awesome and boys drool so
officially, time ends July 30th. thats right, gave you an extra day cus im awesome.
i hope everyone participates and has a loot of fun!!!!
officially, time ends July 30th. thats right, gave you an extra day cus im awesome.
i hope everyone participates and has a loot of fun!!!!
NAME - Mishi Glow
MAGICAL ELEMENT - [Soul]
FATAL FLAW - [Easily Upset]
FATAL FLAW - [Easily Upset]
PURITY [22]
MORALE [15]
PHYSICAL PROWESS [2]
MAGICAL PROWESS [5]
[SCEPTRE] - [CONTROL MAGIC]
[The complexion of a person who seems like they hardly ever go outside. She's neurotic and conscientious to a fault, and can't handle when things just don't go *her* way. An outfit for every occasion - why stop at clothes? She desires to use her magic to shift her fundamental appearance, too.]
[LIKES]
Icecream
[DISLIKES]
Losing
Imperfection
Perfection
Rigidity
Lawlessness
Bugs
Sand
Dogs
Glass
Nature
The artists gave me form, the writers added intelligence, and the fans bestowed purpose. But, above all...
NAME - Hageta Kami
MAGICAL ELEMENT - [Pride]
FATAL FLAW - [Being bald! (or so she thinks…)]
FATAL FLAW - [Being bald! (or so she thinks…)]
PURITY [21]
MORALE [16]
PHYSICAL PROWESS [5]
MAGICAL PROWESS [3] (+1 for unique soul “weapon”)
[WIG(?)] - [PROTECTION MAGIC]
[Hageta Kami is an idol magical girl known for singing catchy pop songs and constantly changing her hair. Her tanned complexion, over the top makeup and ever changing hair style ensure that she gets recognized almost everywhere in Lapine City. On stage and in public she is outgoing, self sufficient, and even a bit obnoxious. She has a reputation for being a perfectionistic diva, however this reputation comes from her trying to conceal one of her biggest secrets. Under the mask of her public persona, she is a very caring person who deeply values those close to her. Behind closed doors she is very self conscious, constantly worrying that people will uncover her deepest secret that she feels could ruin her career… the fact she is actually bald!]
EXTRA INFORMATION - [Hageta Kami has always known her magical girl powers were intrinsically linked to her wig. She is able to manifest her magic through her wig, with the appearance of the wig changing each time she utilizes her powers. What would happen if she were to be separated from her wig? Would she discover that her powers come from within? Would she realize that she is nothing without her wig? Would she discover that her success in the idol industry was somehow linked to her wig? Is her wig more than just her soul weapon? Is her wig even her soul weapon at all?]
[LIKES]
Her fans
Her friends (the few she actually has)
Western pop music
Bubblegum
Ordering delivery to her apartment
Makeup
Being alone
[DISLIKES]
People touching her without asking
Imperfection
Being perceived as weak
Swimming
Carbonated drinks
Being alone

NAME - Marumi Omaga
MAGICAL ELEMENT - [Change]
FATAL FLAW - [Overthinking]
What if I do something wrong? What will the decision carry? Where do I even start to think? Maybe I really do need to be led…
FATAL FLAW - [Overthinking]
What if I do something wrong? What will the decision carry? Where do I even start to think? Maybe I really do need to be led…
PURITY [18]
MORALE [15]
PHYSICAL PROWESS [4]
MAGICAL PROWESS [5]
[FLAIL] - [DESTRUCTION MAGIC]
PHYSICAL DESCRIPTION & PERSONALITY
[Marumi (Sometimes she pronounces her name as "Marrumi" due to taking Spanish classes a long time ago and liking the difference between "pero" and "perro") is a magical... is a magical someone, alright. She keeps flip-flopping between being way too pedantic over the word "girl" being used towards her ("I am NOT a girl!.. It's condescending! In a way."), and not caring at all pretty much, and liking the label, and disliking being labeled, and disliking labeling herself, and wanting a label, and wanting a belonging, and not wanting being grouped in, and not wanting being isolated, and not-
There is quite a bit.
Being a magical girl is just fine.
Going out as one... Well...
If only there were situations where you could skirt around the rules in a gray, semi-legal, way. And have no consequences. And have a reason to do something for which you would like to avoid consequences.
But those thoughts are violent. Scary.
Wouldn't you
Would you?
Marumi is an ordinary magical girl wishing for something greater and yet, at the same time, afraid to take the steps (she wishes it would only be a step, and then that there would be not a step at all) to become greater. Well, she really should, because the things she did are still achievements on their own, which everyone but herself (even if she is able to say it out loud or think so in her mind) understands.
What will happen when she does step out? Even if an external factor, like some sort of an extravagant adventure is some sort of a catalyst for that?
A catalyst...
A catalyst for change.
Marumi happens to be a catalyst for change sometimes. To others around her. And much more unnoticeably, especially because she forgets to write those down, to herself.
Marumi stands at an average height for an average magical girl. Not too short, not too long.
Marumi lays at an average level for an average girl. Not too convex, not too concave.
Marumi sits with an average posture for someone who didn't care much for how they sit. Do you notice ever notice how actually uncomfortable your neck is?
Her standing height is, let's say... 170 cm, in normal units. Around 5'5-5'6 foot for the unfortunately impaired.
Her laying height is... Um... I don't have that measured.
Her sitting height is something like if you took her legs off. That's cruel.
She has the skin complexion of someone who sees the sun every once in a while but still likes to go out with friends or with a small community she trusts but which has way too little outgoings for now.
As for her general look, she is adequate. Enough effort to feel good about yourself, be hygienic, and then a little extra to appease the society around. Or her image of the society, at least.
Plain clothes. Selected consciously. Sometimes with a specifically chosen element to draw attention or make her presentation more flavorful. She is the one in these clothes, you know.
Somewhat soft-spoken until excited or comfortable, soft to the touch, fluffy hair in a bun and with an affinity towards animal ears. And tails! Those are nice. Showing emotion with them is even better. Why do people choose not to have those?? Her magical form is most likely to have those. Or to have those spring up. For effect. Presentation is quite nice when you can control it in the blink of a mind. A neuron. Meet her some day. She can't wait to develop herself from more interactions.
She just can't wait for you.]
FLUFF AND FLAVOR
[Being special would be nice. But being average probably isn't bad, either. And really, that word has way too many connotations with it. There's nothing bad in being average. Being specially average? Being averagely special? And if everyone is a magical girl, then, well...]
[LIKES]
Kemonomimi features. Verily. It's almost a flaw how much she adores them. How enamored she is by them...
Sweets.
Chewing on ice from the cold drinks.
Chewing on something.
Chewing.
Morbid things.
Giving into some of her impulses.
Feeling rested after sleeping.
Old stuff. It's cool! Some days others will think of our stuff the same! That is cool too!
Her friends.
Some of her acquaintances.
Going through with things.
Making decisions successfully.
Seeing the beneficial results of her decisions.
Daydreaming...
[DISLIKES]
Giving into her impulses.
Sleeping past her alarms.
Some of her acquaintances.
Admitting how much time she spends Not Doing Things.
The process of Doing Things (can't we just get to the results already...).
Someone being genuinely critical of the things she chastises herself for.
"You could live the way you like to and still feel like you're average to someone. The gall..."
[SPECIAL BOND]
Well, is there? Is there any?
– ADMINISTRATOR PRIVATE MESSAGE –
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Click on the administrator's name to reply.
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NAME - Yachiyo Karagenki
MAGICAL ELEMENT - [Fatigue]
FATAL FLAW - [Workaholic]
FATAL FLAW - [Workaholic]
PURITY [20]
MORALE [8]
PHYSICAL PROWESS [4]
MAGICAL PROWESS [5]
[MONEY!] - [VERSATILE MAGIC]
[A girl who was born and lived her whole life in Lapine City, she grew up in the urban areas and up until today finds herself in it. Well, in different places of the city but all of them are the same to her, due to that she knows the whole city map and never gets lost in it, or that is what she thinks.
An older girl, she has a corporate job that drains all of her energy, a job that she doesn’t like it or dislike it, just the way she feels about mostly everything in her life. She doesn’t care about money, but knows it is needed for survival here, so she puts every once of energy on the needful of work.
That’s also where her magic comes from, the more assets in general (on her bank account, in physical money bills, coins, investments) she has, the stronger her magic gets, being used for shielding, attacking and maybe even healing?
Yachiyo is reserved but social when needed, someone who hides but deeply cares about others, she actually learnt to hide it as the big city life hardened her heart, making her colder and colder with each passing minute.]
[LIKES]
Night city lights
Stability
Bad Habits
[DISLIKES]
Greed
Coworkers
Lies
Her own bad habits

but not this little ugly guy

i really love the mechanic youve come up with!! we'll have to discuss the versatility of it as it arises in the game, though. i wonder what the best way would be to handle the whole money thing? a sliding scale from 1-100%? or just sheer numbers? i have to imagine just numbers would get a bit hard to keep up with, or quantify. maybe also a bit of a monetary loss if you use a spell too far out of your wheelhouse?
